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rapid prototyping models

Posted by: TerraMrs - Fri Aug 20, 2004 12:03 am
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rapid prototyping models 
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Space Station Commander
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Post rapid prototyping models   Posted on: Fri Aug 20, 2004 12:03 am
i have access to a rapid prototyping machine, so if anyone knows how to use solid edge or autocad, and wants to model SS1 and/or some other xprize ships, i can make some and mail them to people. i can find a 3ds model of SS1 probably, so an alternative to modeling one would be if someone knows how to convert a .max file to a .slv (i think that's it) file, that would work too.

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Post    Posted on: Sun Aug 22, 2004 12:45 pm
That sounds cool. Wish I could do any of those computer things you just mentioned.... :)


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Post    Posted on: Sun Aug 22, 2004 1:57 pm
I am a 5yr user of Solid Edge (after many years on Autocad...will never go back to that program). I'll see what I can do for the community here and get some quick, 2-D & 3-D models/drafts generated of SS1. Because I don't have access to the real thing, these will be approximations based on scanned images. I can be reached at the following e-mail address.

kfrancis83@hotmail.com


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Post    Posted on: Sun Aug 22, 2004 6:29 pm
I've just started with autocad and therefore wont be able to do anything with it worth any value fro some time, but it would be great to see what you guys can come up wth, let me know!

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Post    Posted on: Mon Aug 23, 2004 1:57 am
I was hoping someone with more experience with molding or mechanical would post. I guess AutoCad is no longer the program of choose for doing molding. I do have 10+ years on Acad 9-2002.

I will need to know how big “approximately” the final molding will be. So I know how much detail to put in to it. also any physical spec. you can find. This should allow me to make a full size model.

DJBREIT@ptd.net


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Post    Posted on: Mon Aug 23, 2004 3:47 am
DJBREIT wrote:
I was hoping someone with more experience with molding or mechanical would post. I guess AutoCad is no longer the program of choose for doing molding. I do have 10+ years on Acad 9-2002.

I will need to know how big “approximately” the final molding will be. So I know how much detail to put in to it. also any physical spec. you can find. This should allow me to make a full size model.

DJBREIT@ptd.net


as big as you want to make it, but i think around 6 in long'd be best. i'll look on the scaled site and see if i can get any physical specs. i know there are some 3ds max models out there of ss1, and if they're not the right specs, they'll probably be on scale.

EDIT: nope, the scaled site doesn't have the dimensions. if i have time later, i'll try to find a 3ds max model and get the dimensions from there.

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Post Re: rapid prototyping models   Posted on: Mon Aug 23, 2004 12:26 pm
TerraMrs wrote:
i have access to a rapid prototyping machine, so if anyone knows how to use solid edge or autocad, and wants to model SS1 and/or some other xprize ships, i can make some and mail them to people. i can find a 3ds model of SS1 probably, so an alternative to modeling one would be if someone knows how to convert a .max file to a .slv (i think that's it) file, that would work too.


I have found a program that converts a .3ds file to an .igs file. IGS files are widely used in engineering applications, so there should be an igs to slv convertor out there.

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Post    Posted on: Mon Aug 23, 2004 5:07 pm
awesome! you can email it to me at terramars@gmail.com, and i'll see what i can do about getting it made. hopefully solid edge or autocad can do the conversion without a plugin.

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Post    Posted on: Tue Aug 24, 2004 5:34 pm
ok I don't remember what I used to get IGS files, but here's two useful programs:
anim8or -lets you edit and export 3ds files and its free
crossroads-converts between a variety of formats

look them up on the net, both are free downloads

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Post    Posted on: Tue Aug 24, 2004 6:02 pm
i have anim8or, but i also have 3ds max 5, so that's not an issue. i'll look up the crossroads program.

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Post    Posted on: Thu Aug 26, 2004 12:12 pm
cool. 3ds is a good program. I haven't kepty current with the latest versions...I didn't like the max interface too much.

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Post    Posted on: Thu Aug 26, 2004 6:00 pm
yea, it's not the most intuitive interface ever, but it's still not bad. btw, i looked for a free ss1 model, and i couldn't find one online. they are out there, but it might not be easy to get one. i'm sure one of the crossroads conversions will work in solid edge, but if i can't find a max model, someone may have to model it anyways.

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