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open source for the project or not?
open source for the project or not?
Author | Message |
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Space Station Commander ![]() ![]()
Joined: Mon Oct 06, 2003 9:22 pm
Posts: 844 Location: New York, NY ![]() |
Pros:
- SourceForge acces to free webspace - more people can work on the source code - other people can learn from it Cons: - Capable of using technology what would be normaly not free (MFC Library, Sigurd's 3D Engine, etc.) - Faster development time (because of the quality tools) |
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Space Walker ![]() ![]()
Joined: Thu Sep 11, 2003 10:59 pm
Posts: 100 Location: Copenhagen, Denmark, Skandinavia, Europe, Blue planet ![]() |
I won't answer that...
It largly depends on what we are going to make... Then we can see tools and lang. we can use and what is best fore that purpose... But besides that i'm pros open source... |
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Moon Mission Member ![]() ![]()
Joined: Tue Jul 15, 2003 8:46 pm
Posts: 1218 Location: Kapellen, Antwerp, Belgium, Europe, Planet Earth, the Milky Way Galaxy ![]() |
I personnally think we should go for opensource, cause it's the only fast and easy way we can get good hosting, already a very good project management system, etc etc and if it's open source it will open the way for other people to learn from our code and work.
And the x-prize isn't made to make 1 project, but to open the way for a lot of companies to do it in the future, that's why I also would like to share the code with other people to give them also a chance making it better or making their own version of it. I don't care if they copy it, steal it, ... if they come on the xprize forum, they will know we made it and for what purpose we made it. Scaled will not show their development details public, but we're not going after a commercial project, do we ? The type of game/software, can all be done with open source... it may ask more work, cause we can't use all libraries who're not free, but when it's done I think it will give a greater feeling when we can show all... instead of only our "exe" compilation and the result of it. On this way people can see, how much work it really was to develop the software we'll make. Personally I would suggest to register soon at sourceforge, so we'll have acces to the webspace already. On this way we'll be able to make already a deacent community project mannagement system. (but the forum should stay over here). |
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Rocket Constructor ![]() ![]()
Joined: Wed Dec 24, 2003 9:20 am
Posts: 9 Location: Marseille France ![]() |
I think the pros weight more than the cons.
By developping an Open source project we will have more help from outside ... there are great Open source librairies and engines avaible on the net (and often multi OS), so i think tools and libs qualities it not a problem. |
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Spaceflight Trainee ![]() ![]()
Joined: Tue Sep 16, 2003 3:23 am
Posts: 25 Location: Crystal City, Mars ![]() |
TerraMrs wrote: Cons: - Faster development time (because of the quality tools) I don't get how this is a "Con." Wouldn't faster development time be a good thing? And...another nice thing about OpenSource is how many people can share in the feeling of accomplishment after the game/softwere is fully developed. _________________ "When traveling through life, remember to keep your eye on the donut and not the hole." ~anon |
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Space Station Commander ![]() ![]()
Joined: Mon Oct 06, 2003 9:22 pm
Posts: 844 Location: New York, NY ![]() |
Eivhen wrote: TerraMrs wrote: Cons: - Faster development time (because of the quality tools) I don't get how this is a "Con." Wouldn't faster development time be a good thing? that's refering to not open source is faster, sorry about the lack of clarity. because of the tools available for not open source it'll go faster if it's not open, so that's a con for open source. _________________ Cornell 2010- Applied and Engineering Physics Software Developer Also, check out my fractals |
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