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New form of solid animation simulation I made
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Space Station Member ![]() ![]()
Joined: Mon Dec 12, 2011 6:40 am
Posts: 476 Location: California and Michigan ![]() |
http://www.youtube.com/watch?v=hdrJNb-O6mY&feature=plcp
another sim to come soon, I am doing this in the hopes of making a quantum accurate volumetrically (yes I made up the word) defined solid, by using individual defined points as a basis for a solid, the solid is made of a cloud of particles, these particles could be layered and defined so the actually represent boids or atoms, to simulate in the health field and particle physics field, or anywhere where the definition of a solid is not actually faces but volumes, next these volumetric particles based on a mesh could unhook and then become particles based on there "heat" so evaporation condensation etc could happen, in short YAY! ![]() _________________ Let not the bindings of society hold you back from improving it.... the masses follow where the bold explore. |
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Space Station Member ![]() ![]()
Joined: Mon Dec 12, 2011 6:40 am
Posts: 476 Location: California and Michigan ![]() |
better render, next to traditional model
http://www.youtube.com/watch?v=N664eMsQ7Ow _________________ Let not the bindings of society hold you back from improving it.... the masses follow where the bold explore. |
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Space Station Commander ![]() ![]()
Joined: Thu Oct 27, 2005 7:44 am
Posts: 707 Location: Haarlem, The Netherlands ![]() |
You mean like voxels and volume rendering? Those are indeed very useful in those fields, and I'm looking forward to seeing your heat shield simulation develop!
_________________ Say, can you feel the thunder in the air? Just like the moment ’fore it hits – then it’s everywhere What is this spell we’re under, do you care? The might to rise above it is now within your sphere Machinae Supremacy – Sid Icarus |
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Space Station Member ![]() ![]()
Joined: Mon Dec 12, 2011 6:40 am
Posts: 476 Location: California and Michigan ![]() |
Yes, but by using may layers of points and offsets you can define starting points for particles, and then define collsions for some and not others, like these cells can go through this but not these style rules, and you could simulate...... life, bone marrow points could spawn red blood cells, etc you know? by using the thickness you can simulate by radius and point density, and use meshes as the basis for generating the volumes and 3dboids or particles,
_________________ Let not the bindings of society hold you back from improving it.... the masses follow where the bold explore. |
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